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A copy of NifSkope, which can be found here: http://niftools.sourceforge.net/wiki/NifSkope
A multi-object mesh (that is, a mesh with more than one piece in it. This will become more clear later)
1. Change the Editor ID.
2. Change the name of the object to reflect what your mesh is.
3. If there's a script there you don't want, change it to NONE or whatever script you're wanting on the armor.
4. Change the Weight, Health, AR, and Value to more sane numbers since this is only a piece of the larger object. You can also change or remove the Enchanting at this time as well.
5. Make sure checkbox for Playable is selected. Also, sine these are boots, we wont be needing that Hide Amulet check.
6. Under Biped Object, select only the body parts or objects that this replaces. Since these are boots, only Foot should be selected.
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Kikaimegami |
Latest page update: made by Kikaimegami
, Oct 31 2007, 10:40 PM EDT
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Keyword tags:
construction
CS
nifskope
Set
tescs
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